2017年1月10日星期二

It wasn't as bad as choosing in FUT17 Coins

I just did several experiments today, because I got curious as to why the delay is usually present when playing against friends in your own home. When I played along with cable unplugged, there was barely something to complain about. With internet connection, and connection to EA machines, it wasn't as bad as choosing in FUT17 Coins, but there is the noticeable difference. Of course this was only some games, but striking as that met the expectations precisely.

Following this I tried using investigating the traffic in and beyond my PS4 when actively playing. I used to accomplish this for troubleshooting purposes from time to time when I played Cheap FIFA Accounts or maybe H2H, against real opponents, but this time it was the KI. So how does your traffic differ? The answer is very little, except that all the packets you as well as your oppontent exchange are missing out on. But what is taking between EA's servers and you is similar to that case.


I find it really strange that when I am connected on the internet, there's so much goods flying through my multilevel, even while I play against a friend or the KI. And again, I live in Germany and find connected to EA's machines in Toronto, so no wonder that things take some time, but there are actually some curious servers located in California which establish an association when I start a game title. I don't have any idea what that is supposed to mean, when i search your IP adresses I know that these servers are published by amazon, but I guess they may be rented by EA or something.

Anyway, in this case, the only thing that may be different is presence/absence connected with server connection. You can imagine exactly what that suggests. Maybe I'll repeat identical experiment with Pro Night clubs, as for some motive this plays decently quite often for me.

P. S.: Because it may be of interest to those that wonder whether their connection is a fault... A game of fifa produces a standard data transfer volume regarding 5-10 mb, 50. 000-100. 000 bits transferred every second, but generally it's closer to 50. 000, and that's both instructions. That means that even an upload of the mere 100 kbps must be sufficient to play the game.

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